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This week, we’re heading back underground with Tremors 5: Bloodlines — the sequel that resurrected the franchise, sent Burt Gummer to South Africa, and proved you can never have too many guns when fighting Graboids.
We dig into everything that makes this late-entry sequel surprisingly fun (and occasionally baffling), including:
๐ฅ Burt Gummer officially becoming a full-blown action legend
๐คจ Jamie Kennedy’s arrival — and why Jamie… was not on board with this casting
๐ฌ Shockingly solid practical effects and creature work for a modern sequel
๐ฆ Heavy influences from films like Die Hard and Jurassic Park (sometimes all at once)
๐ Moving the franchise to South Africa and how it changes the vibe
๐ซ Bigger explosions, bigger monsters, and Burt doing Burt things
๐ And plenty more Tremors weirdness, callbacks, and franchise madness

